Tuesday, June 10, 2014

Review of computer chess online::Which Programs Allow Me to Play Chess against the Computer ...







Review of computer chess online::Which Programs Allow Me to Play Chess against the Computer ...








Time               of               Defiance               puts               a               new               spin               on               an               old               videogame               genre.

It               could               even               be               said               that               this               game               from               UK               developer,               Nicely               Crafted,               is               in               a               hybrid               genre               all               its               own;               it               is               a               massive               multiplayer               online               real               time               strategy               game.

This               game               takes               place               in               a               persistent               online               world               where               the               player               begins               as               a               fledgling               empire               and               tries               to               expand               its               reach               amongst               dozens               of               other               players.

Time               of               Defiance's               fundamental               game               play               makes               it               an               acquired               taste.

Whether               you               are               online               or               not,               your               empire               is               fair               game               to               any               other               player.

The               game               plays               out               over               a               designated               time               ranging               from               a               few               days               to               28               days.

There               are               always               several               games               running               at               once               so               you               can               join               the               one               that               best               suits               your               time               commitment               and               skill               level.

Special               league               games               award               points               for               finishing               in               the               top               ten               empires,               which               are               added               up               and               displayed               on               the               Nicely               Crafted               webpage.

Given               the               length               of               one               game,               the               pace               is               slower               than               all               previous               real               time               strategy               games.
               Constructing               one               Destroyer               class               warship               takes               45               minutes.

Sending               the               Destroyer               from               one               edge               of               your               empire               to               the               other               could               take               a               few               hours               and               may               even               require               stopping               to               refuel.

On               average,               a               ship               will               take               between               20               to               45               minutes               to               get               from               point               to               point.
               The               game               takes               place               in               the               world               of               Nespanona.

The               players               are               members               of               a               people               called               the               Cog.

Before               the               Cog               came               into               power               there               was               a               mysterious               race               that               possessed               a               much               higher               tech               level.

Their               vehicles,               Nespan               relics,               can               be               found               randomly               on               the               map               and               captured               by               players.

Another               race               of               people,               the               Shadoo,               also               existed.

Shadoo               buildings               and               vehicles               can               eventually               be               built               by               players               who               have               bought               the               ability               to               access               advanced               Shadoo               technology.
               Rather               than               a               planet               or               land               map               that               the               player               systematically               conquers               region               by               region,               Nespanona               is               a               post-cataclysmic               world               that               has               fragmented               into               hovering               islands.

Islands               take               the               place               of               the               standard               real               time               strategy               game               territory.

These               islands               are               held               stationary               by               energy               beams               connecting               them               to               the               former               planet's               core.

Each               of               these               planetary               fragments               contain               varying               amounts               of               resources,               such               as               coal,               wood,               metal,               stone,               water,               and               moss.

These               resources               are               used               to               construct               different               types               of               buildings               and               vehicles.

Moss               is               used               as               fuel               for               Nespan               and               Shadoo               vehicles               and               as               currency               for               purchasing               vehicles               from               the               Eighth               House,               the               computer-controlled               governing               body               of               Nespanona.
               For               the               right               amount               of               moss               the               player               can               buy               some               really               powerful               hardware               from               the               Eighth               House.

Among               the               vehicles               are               Super               Transports               that               are               able               to               move               large               quantities               of               resources,               Nespan               Probes               that               are               fast               and               stealthy,               Ballistic               Missile               Launchers               that               launch               long               distance               attacks               on               enemy               islands,               Motherships               that               act               as               carriers               for               squadrons               of               fighters,               and               Battle               Platforms               which               are               very               much               like               mobile               islands.

Battle               Platforms               can               construct               their               own               resource               mines,               vehicle               constructors,               ballistic               missile               launchers               and               other               modules.
               The               basic               goal               of               Time               of               Defiance               is               conquest.

The               player               starts               with               control               of               one               map               square               and               a               couple               of               islands               within               its               boundaries.

You               also               begin               with               a               small               fleet               of               ships.

From               these               meager               beginnings               you               will               spread               out               your               empire's               borders               by               colonizing               new               islands               and               constructing               new               bases.

These               island               structures               consist               of               headquarters,               mines,               resource               storage               silos,               weapons               platforms,               warp               gates,               and               devices               used               to               beam               resources               island               to               island.
               Your               fleet               will               grow               as               well.

Scout               ships               will               seek               out               resource               rich               islands               to               colonize               and               probe               borders               of               other               players'               empires.

Mining               ships               can               be               sent               to               collect               resources               from               islands               not               worth               fully               colonizing.

Transports               are               used               to               shuttle               your               valuable               goods               to               production               and               banking               facilities.

Equally               important               are               the               empire's               warships.

The               smallest               vessel               is               the               Pioneer,               which               is               an               armed               scout               with               small               mining               capabilities.

The               largest               warship               your               vehicle               constructor               can               build               is               the               Destroyer.

The               Destroyer               has               immense               range               but               requires               a               lot               of               coal               for               fuel.

It               is               capable               of               firing               a               triple               salvo               of               heavy               missiles.

There               are               several               classes               of               warships               between               the               Pioneer               and               Destroyer,               each               with               its               own               level               of               weaponry,               armor,               and               range.
               The               construction               of               new               buildings               and               ships               is               very               streamlined.

The               player               simply               clicks               on               a               construction               unit               and               selects               what               they               want               to               build               from               the               menu.

Since               this               is               a               persistent               world,               the               designers               made               it               possible               to               automate               all               essential               actions.

Mines               automatically               unload               to               resource               storage               silos.

Vessels               can               be               ordered               to               auto-fuel               at               certain               locations.

Transports               can               be               programmed               to               trade               routes,               taking               on               resources               at               mining               points               and               offloading               them               at               production               or               storage               buildings.

This               gets               rid               of               some               of               the               pain               of               micromanaging               an               empire               that               could               grow               to               hundreds               of               islands               and               over               a               thousand               units               by               game's               end.
               The               fact               that               your               empire               continues               to               operate               even               when               you               are               logged               off               makes               strategy               that               much               more               important.

If               you               hope               to               even               slightly               deter               an               invasion               while               you               are               offline,               placing               defensive               weapons               and               warships               on               key               islands               is               tantamount.

It               is               also               a               good               idea               to               make               sure               transports               and               mining               fleets               have               a               strong               military               escort.

It               is               encouraged               that               you               create               diplomatic               alliances               with               other               emperors               who               can               keep               an               eye               on               your               empire               while               you               are               away.

A               nice               touch               by               the               developer               is               that               you               can               receive               emails               notifying               you               of               any               attack               while               away               from               the               game.
               On               the               face,               combat               seems               straightforward.

A               player               can               select               a               large               fleet               of               warships               and               send               them               off               to               an               enemy               island               and               watch               as               they               overwhelm               the               defenses.

If               you               delve               deeper               into               the               complexities               of               the               game               you               will               realize               attacking               and               defending               require               a               lot               of               planning               and               anticipation               of               your               enemy,               if               in               fact               the               interloper               has               hostile               intentions.

Is               that               unknown               Scout               that               popped               up               on               your               detectors               just               looking               for               new               islands               to               colonize               or               is               it               a               precursor               to               a               major               attack?
               Part               of               the               fun               of               this               game               is               predicting               your               opponents'               moves               and               positioning               your               war               fleets               in               anticipation.

Groups               of               lightly               armed               but               fast               Small               Warships               usually               make               up               quick               reaction               fleets               that               can               get               to               any               point               in               the               sector               swiftly.

They               slow               or               confuse               the               attacking               fleet               long               enough               for               the               heavy               hitters               to               arrive.

If               the               player               has               planned               accordingly,               a               number               of               Transports               carrying               fuel               and               Mining               ships               will               be               nearby               to               keep               the               war               fleet               operational.
               The               decision               to               attack               another               empire               is               not               one               to               be               taken               lightly.

War               fleets               require               vast               amounts               of               fuel               to               keep               moving               and               resources               to               repair               and               rearm.

Many               an               attacker               has               initiated               battle               only               to               lose               momentum               as               fuel               ran               short.

Their               once               vast               fleet               would               then               be               annihilated               by               defenders               that               had               a               secure               supply               line.
               It               is               also               possible               for               the               emperor               to               buy               intelligence               from               the               Eighth               House.

This               can               be               the               score               of               a               certain               player,               the               location               of               a               resource               rich               island,               or               warp               coordinates.

The               latter               can               be               used               to               plan               sneak               attacks               on               other               empires.

For               the               right               amount               of               moss,               you               can               find               out               where               a               specific               player               has               a               colonized               island.

Move               a               group               of               warships               to               a               warp               gate               and               punch               in               the               coordinates               to               the               enemy's               island               and               your               fleet               is               teleported               to               that               location.
               Time               of               Defiance               is               not               without               fault.

Being               an               online               multiplayer               game,               there               is               a               small               subscription               fee               of               about               $6               a               month.

The               graphical               quality               can               be               described               as               retro.

Ships               and               buildings               are               visually               unimpressive.

There               is               hardly               any               audio               save               the               occasional               ship               thruster               or               sound               of               machinery               from               a               production               building.

Since               the               game               world               is               persistent               you               will               find               other               players               that               log               in               during               the               wee               hours               of               the               night,               when               everybody               else               is               offline,               to               initiate               an               attack.

The               player               may               wake               up               to               find               their               empire,               which               took               hours               to               build               up,               decimated               by               a               late               night               invasion.
               Despite               these               negatives,               Time               of               Defiance               is               a               unique               and               charming               game               that               motivates               the               player               to               become               a               better               strategist               in               the               world               of               Nespanona.

The               mechanics               of               the               game               make               every               decision               critical               from               sending               a               probe               into               unknown               territory               or               colonizing               an               island               in               the               same               sector               as               another               player.

The               game               software               can               be               downloaded               from               the               Nicely               Crafted               website               and               includes               a               free               trial               period.

It               can               also               be               found               in               the               bargain               bin               for               under               $10               at               most               electronic               stores               if               you               would               like               to               have               a               retail               hardcopy.

It               will               be               interesting               to               see               what               improvements               Nicely               Crafted               will               make               on               this               solid               and               promising               game               in               the               future.






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    Review of chess informant::What Are the Biggest Problems in the World Today?








                   The               drug               saga               really               kicks               into               high               gear               with               the               episode               "Confessions."               Plans               are               laid               out,               secrets               are               revealed,               and               lives               will               be               ultimately               destroyed.

    The               twists               and               turns               it               takes               comes               so               out               of               left               field               that               you               can't               believe               the               writers               came               up               with               something               so               brilliant.

    It's               also               hard               to               believe               that               they               have               five               more               episodes               to               match               and               better               the               previous               ones.

    It's               going               to               be               really               difficult               to               contain               my               jaw               dropping               amazement               and               awe               for               the               final               episodes.

    Not               to               mention               whatever               tears               may               follow.
                   We               come               back               to               Todd               making               an               awkward               call               outside               a               diner               to               Walter               about               business               taking               a               different               lead.

    I               don't               know               why               he's               calling               him               since               he               knows               that               Walter               is               out               of               the               business               unless               he               doesn't               have               100               percent               full               confidence               with               his               cooking.

    He               goes               back               into               the               diner               to               regal               his               Nazi               cohort's               tales               of               his               train               heist               with               Heisenberg.

    He               tells               it               with               such               childlike               enthusiasm               that               it's               weird               seeing               it               told               by               a               lifelong               criminal.
                   And               I               knew               more               characters               would               tell               tales               of               Heisenberg               as               they               should               be               told.

    Epic               criminal               acts               deserve               to               be               mentioned               and               it               gives               the               recognition               that               Heisenberg               ultimately               wants               and               deserves.

    While               telling               the               story,               Todd               says               they               got               away               scott               free.

    But               he               oddly               forgets               the               little               tidbit               of               murdering               a               child,               chopping               him               up               and               putting               his               remains               in               a               barrel               to               be               dissolved               in               acid.

    But               I               guess               even               Nazis               have               their               limits               when               it               comes               to               killing               kids.

    They               all               leave               together               with               the               methylamine               in               tow,               passing               a               welcome               to               New               Mexico               sign.

    There               goes               the               neighborhood.
                   Jesse               finally               comes               out               of               his               tunnel               vision               when               being               interrogated               by               the               detectives.

    Hank               comes               into               the               interrogation               room               trying               to               dig               beneath               the               layered               bad               blood               between               Jesse               and               Walter.

    Hank               isn't               stupid               and               knows               what               questions               to               ask               and               could               tell               there               much               that               lies               beneath.

    He               hashes               out               a               deal               for               him               to               turn               informant.

    But               Jesse               doesn't               budge               as               he               still               holds               bad               blood               with               him               also               for               beating               him               senseless.

    Hank               ends               up               with               another               dead               end               as               the               lawyer               cards               trumps               him               once               again.

    Saul               comes               in               playing               the               pissed               off               father               role               to               Jesse               with               his               latest               screw               up.
                   Walters               first               act               of               cunning               is               when               he               learns               that               Marie               is               slowly               leaning               Walter               Jr.

    away               from               him               by               having               him               stay               for               dinner.

    He               goes               on               the               defensive               by               saying               his               cancer               has               come               back,               he               then               allows               him               to               go.

    But               Walter               Jr.

    wouldn't               and               doesn't               want               to               leave               his               father's               side               with               such               troubling               news               as               this.

    Walters               quick               thinking               never               seems               to               goes               away               or               slow               down               an               inch.

    It's               amazing               to               see               how               adaptable               his               mind               has               become               in               any               and               every               situation.

    And               the               chess               match               continues.
                   The               after               effects               of               the               investigation               are               already               taking               its               toll               on               Hank               and               Marie's               marriage.

    She               keeps               on               pushing               Hank               to               tell               Walter               Jr.

    about               Walter               but               he               needs               more               time               and               evidence.

    Everything               is               beginning               to               crumble               as               Hank               balks               at               Marie               for               telling               him               how               to               do               his               job.
                   Walters               mind               is               always               running               at               break               neck               speed               as               we               see               him               set               up               a               video               camera               for               a               confessional.

    This               harks               back               to               the               pilot               when               Walter               made               a               confessional               with               his               first               brush               with               drugs,               murder,               and               being               caught.

    But               this               seems               like               something               else               entirely.
                   Dinner               with               the               Whites               and               Schrader's               just               may               be               the               most               awkward               dinner               in               the               history               of               dinners.

    But               it's               definitely               worse               than               the               dinner               with               Skylar,               Walter,               and               Jesse               but               nowhere               near               as               funny.

    But               the               waiter               who               I               likened               to               the               annoying               Chotchkie's               waiter               from               Office               Space               made               it               that               much               more               uncomfortable               and               funny.

    Him               coming               back               to               emotionless,               stone               faced               customers               at               the               most               awkward               times               were               hilarious.
                   The               faceoff               was               set               with               Walter               and               Hank               facing               each               other,               the               same               for               Skylar               and               Marie.

    The               Whites               say               they               want               the               kids               to               never               know               and               be               further               destroyed               by               having               both               parents               potentially               in               prison               and               leave               the               past               in               the               past.

    The               Schrader's               want               nothing               more               than               justice               with               either               suicide               or               imprisonment               and               the               kids               out               of               the               house.

    They               trade               barbs               with               each               other               like               a               championship               fight               wanting               everything               to               hit.

    With               Marie               mentioning               suicide               for               Walter               and               Hank               threatening               Skylar               and               Walter               with               jail               felt               like               a               KO               punch.
                   That               is               until               he               left               a               DVD               on               the               table.

    While               it               plays,               he               confesses               but               not               for               his               crimes               indirectly.

    He               outlays               a               lie               so               big               and               meticulous               that               it               directly               places               Hank               as               the               meth               kingpin               of               New               Mexico.

    This               has               to               be               the               biggest,               most               brilliantly               staged               plan               I               have               ever               seen               on               this               show.

    I               was               in               utter               shock               seeing               this               unfold               and               also               laughing               hysterically               seeing               this               happen.
                   The               faces               on               Hank               and               Maries               faces               were               so               well               acted;               it's               hard               to               see               shock               acted               any               better.

    Hank               later               gets               an               even               bigger               shock               when               he               learns               that               the               medical               treatment               for               his               gunshot               wounds               wasn't               covered               by               insurance               but               ill-gotten               drug               money.

    If               the               DVD               didn't               nail               in               the               coffin,               this               surely               put               the               dirt               on               the               grave.

    There's               really               no               way               that               Hank               can               get               around               it               without               going               outside               the               law               which               is               what               he               may               do               with               no               evidence               or               leads.
                   The               tarantula               makes               a               return               in               the               desert               since               "Dead               Freight".

    Walter,               Jesse               and               Saul               meet               in               the               desert               going               over               their               plans.

    I               love               the               western               feel               they               get               when               they               put               these               make               or               break               deals               in               the               vast               desert               wasteland.

    Walter               suggests               a               change               for               Jesse               using               Saul's               relocation               guy               to               a               new               setting.

    He               slowly               paints               a               picture               of               new               beginnings               for               Jesse               but               he               is               quietly               seeing               through               the               bullshit               he               is               shoveling.
                   He               blows               up               on               him,               begging               him               to               stop               jerking               him               off               and               flat               out               saying               you               need               me               gone               to               save               your               ass               and               that               you               don't               have               to               kill               me.

    There               is               nothing               more               that               Walter               hates               than               something               in               his               way.

    Walter               doesn't               say               a               word               but               hugs               Jesse               as               he               lets               out               a               heartfelt               cry.

    Walter               has               always               cared               for               Jesse               no               matter               how               callous               he               acts.

    There's               no               way               he               can               deny               the               growth               Jesse               has               shown               and               the               intelligence               that               has               been               revealed               throughout               all               their               time               together.

    The               history               is               just               too               deep               to               throw               away               like               that.
                   Skylar               is               painted               in               a               more               zombified               state               more               and               more               as               Walter               tells               her               he's               going               to               chemo.

    Marie               said               Walter               should               kill               himself               but               I'm               thinking               Skylar               may               kill               herself               or               another               character.

    Either               way               I               think               suicide               will               be               an               issue               later.

    Not               only               are               his               relationships               at               home               tumultuous,               his               work               relationships               are               at               odds               too.

    Gomey               is               mad               that               his               guys               are               watching               Jesse               because               if               he               found               out,               he               could               be               sued.

    The               guys               are               taken               off               as               Gomey               leaves               distressed.

    Hank               won't               tell               the               DEA               but               he               will               tell               Gomey.

    There's               no               way               he               can               leave               this               from               his               partner.

    He               leaves               the               office               with               his               work               relationship               suffering.
                   Jesse               is               ready               to               leave               as               Saul               sets               up               everything               with               the               relocation               guy.

    He               gives               him               start               up               cash               and               a               last               bit               of               angrily               fatherly               advice               when               lighting               up               a               joint.

    He               is               waiting               for               the               guy               with               the               backdrop               looking               like               a               gravesite.

    He               goes               into               his               pocket               becoming               agitated               while               seeing               his               packet               of               cigarettes.

    He               walks               past               the               car,               pissed               off               ready               to               make               a               drastic               decision.
                   Jesse               rushes               in               Saul's               office               and               immediately               punches               him               in               the               face.

    He               then               kicks               him               while               he's               down               ignoring               his               pleas               for               mercy.

    Saul               reaches               for               his               gun               in               the               drawer               but               Jesse               gets               it               first.

    Pointing               his               gun               at               Saul               and               Huell,               he               finds               out               that               Saul               had               the               ricin               cigarette               lifted               from               him               to               think               he               was               poisoned               by               the               ricin               but               having               Walt               poison               him               with               lily               of               the               valley               instead.
                   That               whole               scene               was               so               tense               and               shocking;               I               could               have               thought               Jesse               would've               killed               someone.

    My               mouth               was               literally               aghast               the               entire               time               and               I               was               just               in               a               frozen               state               of               shock.

    Breaking               Bad               is               great               that               you               kind               of               see               what's               coming               but               at               the               same               time               you               don't               see               what's               coming.

    What               you               think               will               happen               is               always               smaller               in               scope,               scale,               and               craziness               to               what               actually               happens.
                   After               Walt               gets               a               call               from               Saul,               he               rushes               to               the               car               wash.

    Walter               makes               a               fallible               lie               to               retrieve               his               38               in               the               soda               machine               and               leaves               in               a               huff.

    Jesse               drives               like               a               bat               out               of               hell               to               the               White               residence.

    He               gets               a               container               of               gasoline               out               of               the               trunk               and               breaks               through               the               door,               rigorously               pouring               gas               all               over               the               living               room.

    Learning               two               of               the               horrible               things               Walter               has               done               to               Jesse               puts               him               over               an               edge               of               no               return.

    If               he               ever               learns               of               Jane,               Jesse               may               explode               in               a               ball               of               rage               fueled               fire.
                   The               enemies               against               Walter               are               piling               up               so               much               that               there               is               no               way               he               comes               out               unscathed.

    It's               hard               to               see               him               gaining               an               ally               of               any               kind               but               even               harder               to               see               him               ask               for               help               in               the               first               place.

    But               that's               the               way               Heisenberg               ultimately               wants               it.

    He'd               rather               take               on               all               comers               by               himself,               going               out               in               a               blaze               of               bullets               and               making               no               excuses               for               himself.

    A               lot               like               another               iconic               anti-hero               who               played               by               his               own               rules,               a               man               by               the               name               of               Tony               "Scarface"               Montana.

    Eventually               we               will               all               say               hello               to               Heisenberg's               little               friend.






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