Tuesday, June 10, 2014

Review of computer chess online::Which Programs Allow Me to Play Chess against the Computer ...







Review of computer chess online::Which Programs Allow Me to Play Chess against the Computer ...








Time               of               Defiance               puts               a               new               spin               on               an               old               videogame               genre.

It               could               even               be               said               that               this               game               from               UK               developer,               Nicely               Crafted,               is               in               a               hybrid               genre               all               its               own;               it               is               a               massive               multiplayer               online               real               time               strategy               game.

This               game               takes               place               in               a               persistent               online               world               where               the               player               begins               as               a               fledgling               empire               and               tries               to               expand               its               reach               amongst               dozens               of               other               players.

Time               of               Defiance's               fundamental               game               play               makes               it               an               acquired               taste.

Whether               you               are               online               or               not,               your               empire               is               fair               game               to               any               other               player.

The               game               plays               out               over               a               designated               time               ranging               from               a               few               days               to               28               days.

There               are               always               several               games               running               at               once               so               you               can               join               the               one               that               best               suits               your               time               commitment               and               skill               level.

Special               league               games               award               points               for               finishing               in               the               top               ten               empires,               which               are               added               up               and               displayed               on               the               Nicely               Crafted               webpage.

Given               the               length               of               one               game,               the               pace               is               slower               than               all               previous               real               time               strategy               games.
               Constructing               one               Destroyer               class               warship               takes               45               minutes.

Sending               the               Destroyer               from               one               edge               of               your               empire               to               the               other               could               take               a               few               hours               and               may               even               require               stopping               to               refuel.

On               average,               a               ship               will               take               between               20               to               45               minutes               to               get               from               point               to               point.
               The               game               takes               place               in               the               world               of               Nespanona.

The               players               are               members               of               a               people               called               the               Cog.

Before               the               Cog               came               into               power               there               was               a               mysterious               race               that               possessed               a               much               higher               tech               level.

Their               vehicles,               Nespan               relics,               can               be               found               randomly               on               the               map               and               captured               by               players.

Another               race               of               people,               the               Shadoo,               also               existed.

Shadoo               buildings               and               vehicles               can               eventually               be               built               by               players               who               have               bought               the               ability               to               access               advanced               Shadoo               technology.
               Rather               than               a               planet               or               land               map               that               the               player               systematically               conquers               region               by               region,               Nespanona               is               a               post-cataclysmic               world               that               has               fragmented               into               hovering               islands.

Islands               take               the               place               of               the               standard               real               time               strategy               game               territory.

These               islands               are               held               stationary               by               energy               beams               connecting               them               to               the               former               planet's               core.

Each               of               these               planetary               fragments               contain               varying               amounts               of               resources,               such               as               coal,               wood,               metal,               stone,               water,               and               moss.

These               resources               are               used               to               construct               different               types               of               buildings               and               vehicles.

Moss               is               used               as               fuel               for               Nespan               and               Shadoo               vehicles               and               as               currency               for               purchasing               vehicles               from               the               Eighth               House,               the               computer-controlled               governing               body               of               Nespanona.
               For               the               right               amount               of               moss               the               player               can               buy               some               really               powerful               hardware               from               the               Eighth               House.

Among               the               vehicles               are               Super               Transports               that               are               able               to               move               large               quantities               of               resources,               Nespan               Probes               that               are               fast               and               stealthy,               Ballistic               Missile               Launchers               that               launch               long               distance               attacks               on               enemy               islands,               Motherships               that               act               as               carriers               for               squadrons               of               fighters,               and               Battle               Platforms               which               are               very               much               like               mobile               islands.

Battle               Platforms               can               construct               their               own               resource               mines,               vehicle               constructors,               ballistic               missile               launchers               and               other               modules.
               The               basic               goal               of               Time               of               Defiance               is               conquest.

The               player               starts               with               control               of               one               map               square               and               a               couple               of               islands               within               its               boundaries.

You               also               begin               with               a               small               fleet               of               ships.

From               these               meager               beginnings               you               will               spread               out               your               empire's               borders               by               colonizing               new               islands               and               constructing               new               bases.

These               island               structures               consist               of               headquarters,               mines,               resource               storage               silos,               weapons               platforms,               warp               gates,               and               devices               used               to               beam               resources               island               to               island.
               Your               fleet               will               grow               as               well.

Scout               ships               will               seek               out               resource               rich               islands               to               colonize               and               probe               borders               of               other               players'               empires.

Mining               ships               can               be               sent               to               collect               resources               from               islands               not               worth               fully               colonizing.

Transports               are               used               to               shuttle               your               valuable               goods               to               production               and               banking               facilities.

Equally               important               are               the               empire's               warships.

The               smallest               vessel               is               the               Pioneer,               which               is               an               armed               scout               with               small               mining               capabilities.

The               largest               warship               your               vehicle               constructor               can               build               is               the               Destroyer.

The               Destroyer               has               immense               range               but               requires               a               lot               of               coal               for               fuel.

It               is               capable               of               firing               a               triple               salvo               of               heavy               missiles.

There               are               several               classes               of               warships               between               the               Pioneer               and               Destroyer,               each               with               its               own               level               of               weaponry,               armor,               and               range.
               The               construction               of               new               buildings               and               ships               is               very               streamlined.

The               player               simply               clicks               on               a               construction               unit               and               selects               what               they               want               to               build               from               the               menu.

Since               this               is               a               persistent               world,               the               designers               made               it               possible               to               automate               all               essential               actions.

Mines               automatically               unload               to               resource               storage               silos.

Vessels               can               be               ordered               to               auto-fuel               at               certain               locations.

Transports               can               be               programmed               to               trade               routes,               taking               on               resources               at               mining               points               and               offloading               them               at               production               or               storage               buildings.

This               gets               rid               of               some               of               the               pain               of               micromanaging               an               empire               that               could               grow               to               hundreds               of               islands               and               over               a               thousand               units               by               game's               end.
               The               fact               that               your               empire               continues               to               operate               even               when               you               are               logged               off               makes               strategy               that               much               more               important.

If               you               hope               to               even               slightly               deter               an               invasion               while               you               are               offline,               placing               defensive               weapons               and               warships               on               key               islands               is               tantamount.

It               is               also               a               good               idea               to               make               sure               transports               and               mining               fleets               have               a               strong               military               escort.

It               is               encouraged               that               you               create               diplomatic               alliances               with               other               emperors               who               can               keep               an               eye               on               your               empire               while               you               are               away.

A               nice               touch               by               the               developer               is               that               you               can               receive               emails               notifying               you               of               any               attack               while               away               from               the               game.
               On               the               face,               combat               seems               straightforward.

A               player               can               select               a               large               fleet               of               warships               and               send               them               off               to               an               enemy               island               and               watch               as               they               overwhelm               the               defenses.

If               you               delve               deeper               into               the               complexities               of               the               game               you               will               realize               attacking               and               defending               require               a               lot               of               planning               and               anticipation               of               your               enemy,               if               in               fact               the               interloper               has               hostile               intentions.

Is               that               unknown               Scout               that               popped               up               on               your               detectors               just               looking               for               new               islands               to               colonize               or               is               it               a               precursor               to               a               major               attack?
               Part               of               the               fun               of               this               game               is               predicting               your               opponents'               moves               and               positioning               your               war               fleets               in               anticipation.

Groups               of               lightly               armed               but               fast               Small               Warships               usually               make               up               quick               reaction               fleets               that               can               get               to               any               point               in               the               sector               swiftly.

They               slow               or               confuse               the               attacking               fleet               long               enough               for               the               heavy               hitters               to               arrive.

If               the               player               has               planned               accordingly,               a               number               of               Transports               carrying               fuel               and               Mining               ships               will               be               nearby               to               keep               the               war               fleet               operational.
               The               decision               to               attack               another               empire               is               not               one               to               be               taken               lightly.

War               fleets               require               vast               amounts               of               fuel               to               keep               moving               and               resources               to               repair               and               rearm.

Many               an               attacker               has               initiated               battle               only               to               lose               momentum               as               fuel               ran               short.

Their               once               vast               fleet               would               then               be               annihilated               by               defenders               that               had               a               secure               supply               line.
               It               is               also               possible               for               the               emperor               to               buy               intelligence               from               the               Eighth               House.

This               can               be               the               score               of               a               certain               player,               the               location               of               a               resource               rich               island,               or               warp               coordinates.

The               latter               can               be               used               to               plan               sneak               attacks               on               other               empires.

For               the               right               amount               of               moss,               you               can               find               out               where               a               specific               player               has               a               colonized               island.

Move               a               group               of               warships               to               a               warp               gate               and               punch               in               the               coordinates               to               the               enemy's               island               and               your               fleet               is               teleported               to               that               location.
               Time               of               Defiance               is               not               without               fault.

Being               an               online               multiplayer               game,               there               is               a               small               subscription               fee               of               about               $6               a               month.

The               graphical               quality               can               be               described               as               retro.

Ships               and               buildings               are               visually               unimpressive.

There               is               hardly               any               audio               save               the               occasional               ship               thruster               or               sound               of               machinery               from               a               production               building.

Since               the               game               world               is               persistent               you               will               find               other               players               that               log               in               during               the               wee               hours               of               the               night,               when               everybody               else               is               offline,               to               initiate               an               attack.

The               player               may               wake               up               to               find               their               empire,               which               took               hours               to               build               up,               decimated               by               a               late               night               invasion.
               Despite               these               negatives,               Time               of               Defiance               is               a               unique               and               charming               game               that               motivates               the               player               to               become               a               better               strategist               in               the               world               of               Nespanona.

The               mechanics               of               the               game               make               every               decision               critical               from               sending               a               probe               into               unknown               territory               or               colonizing               an               island               in               the               same               sector               as               another               player.

The               game               software               can               be               downloaded               from               the               Nicely               Crafted               website               and               includes               a               free               trial               period.

It               can               also               be               found               in               the               bargain               bin               for               under               $10               at               most               electronic               stores               if               you               would               like               to               have               a               retail               hardcopy.

It               will               be               interesting               to               see               what               improvements               Nicely               Crafted               will               make               on               this               solid               and               promising               game               in               the               future.






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